This is a revised version of a post that I wrote a couple of years
ago but the message is still in need of repeating. I want to pick up on my previous comment that many
parents move their children on from picture books far too quickly. Even
many teachers encourage their children to 'move on' to chapter books
almost as soon as they
become proficient and fluent in reading. I've always felt that this was a
bad idea, for a range of reasons, that all stem from four myths that
drive this well-motivated error.
Myth 1 - 'Picture books are easier reading than chapter books'. While some are simple, they can have very complex vocabulary, syntax and visual images & devices. For example, Nicki Greenberg's graphic novel adaptation of Shakespeare's 'Hamlet'
is in effect a print-based staging of Hamlet's
struggles with truth, meaning, morality and action. She brings the play
to life
in a riot of colour and visual acrobatics that makes 'Hamlet' accessible
to new teenage and adult readers. And the text of Maurice Sendak's 'Where the Wild Things Are'
is a single sentence that is extremely complex, with a mix of embedded
clauses, direct speech, unusual verbs and rich metaphor. Good picture
books often use complex metaphors to develop themes, and the limitations
of the number of words used requires the author to use language with an
economy and power that many chapter books simply don't attain. The
subtle use of image, word, page layout, colour and text layout
variations can create sophisticated texts. Graphic novels and electronic picture books like 'The Fantastic Flying Books of Mr. Morris Lessmore', which I've reviewed previously (here), are taking this to a completely new level.
Myth 2 - 'Illustrations make it easy for children to read and they reduce the need to read the words'.
While illustrations do work in harmony with the words and can use
'stripped down' language that allows greater use of images, the interplay of illustration and
words is often extremely complex, allowing the reader to discover new
meaning each time they re-read the book, often over a period of many
years. So a child can read John Burningham's classic book 'Granpa'
as a simple story about a little girl and her grandfather, but can
revisit it years later and discover that it tells of the death of the
little girl's Grandfather. And many adults may never see the underlying
themes in children's books, like that of death in 'John Brown, Rose and the Midnight Cat'.
Myth 3 - 'Getting children reading longer texts earlier will maximise their reading growth'.
Not necessarily! While having the chance to consolidate reading skills
by reading lots of similar chapter books is good, pictures still have a
place. In fact, pushing a child too quickly into long chapter books
isn't necessarily best for young readers. At the point where readers
'take off' and want to read everything, to give them a series of books
is satisfying for them and reinforces their knowledge of the world and
knowledge of language. But this can offer less stimulation than good
picture books and less challenge in terms of developing comprehension
ability (see my post on 'Emerging Comprehension').
Picture books present multiple sign systems in one text. The parallel
use of language, image and many other devices (e.g. colour and print
layout), stimulates creativity and the imagination in ways that chapter
books cannot. A book like Graeme Base's 'The Sign of the Seahorse'
uses language, brilliant illustrations, a play text structure and other
devices (including a map and hidden clues), to offer a complex text to
be explored, read, enjoyed, 'worked out' and revisited many times.
Myth 4 - 'Picture books are just for children'.
Not so! Pick up any Shaun Tan book and you might at first read think, "Wow, is this a book for adults?" 'Tales From Outer Suburbia', 'The Arrival', 'The Lost Thing',
in fact any of his books, have a depth and richness that can 'stretch'
and challenge any child or adult. My first reading of his more recent
book, 'Rules of Summer',
left me perplexed and with so many questions I had to read it again,
and again to grasp the depth of this deceptively simple story about the
relationship between two boys (one older and more dominant than the
other). This is a story about rules and power with Tan's characteristic
images prodding your imagination at every turn of the page. Like all
quality picture books it can be entered by readers of all ages and leave
them enriched in different ways.
While the majority of picture books are designed for readers
under the age of 7 years, more and more are written for much wider
readerships and the rapidly developing genre of the 'Graphic Novel' (see
previous post here)
because they allow the author to use word, image and other modes
(including related audio, video and music) to create more complex
tellings of the story the author has in mind. For example, books like 'My Place' and 'Requiem for a Beast' and 'When the Wind Blows'
were never meant just for children. In fact, Matt Ottley's book
was actually meant for high school readers. The great thing about
picture books is that children and adults can both enjoy them, sometimes
separately, and sometimes together. The latter is an important way to
grow in shared knowledge and understanding as well as a key vehicle for
helping children to learn as we explore books with them.
So what do Picture books do for older readers?
Picture books communicate complex truths in relevant and economical ways - 'Harry and Hopper'
by Margaret Wild and illustrated by Freya Blackwood helps readers of
any age to have a light shone on the challenge of accepting and dealing
with death so that life for those left behind can move on, even though
death changes things in big ways.
Picture books offer special pathways to deal with deep emotional challenges and springboards for discussion - 'Dandelion'
by Calvin Scott Davis (illustrated by Anthony Ishinjerro) allows the
inner pain of bullying and the fears it brings, to be visited and opened
for reflection and growth.
Picture books also enliven and reintroduce wonderful classic short stories - Oscar Wilde's 'The Selfish Giant'
is made fresh and relevant again through the illustrated picture book
of Ritva Voutila. This tale of forgiveness is enriched by Voutila's
contribution. So too Ted Hughes classic 'The Iron Man' is enriched with the illustrations of Laura Carlin and the graphic and paper craft design.
Picture books bring the power of image and graphic layout to words in
ways that add layers of meaning that would take thousands of words to
communicate - Margaret Wild and Ron Brooks work 'The Dream of the Thylacine'
shows this with great power when Brooks surreal images of the now
extinct Tasmanian Tiger have embedded within them grainy black and white
photographs of the last miserable creature caged in a Tasmanian zoo in
the 1930s.
Picture books can achieve things at times which the novel cannot - Irene Kobald & Freya Blackwood's brilliant picture book 'Two Blankets'
manages to offer insights into the inner struggles of a girl who
arrives from a war-torn nation to he strangeness of a new land. It is
primarily through the metaphorical use of an object - a blanket - that
the author and illustrator jointly communicate a significant story about
the strangeness of language and place in a unique way.
Summing up
It
is good to encourage younger children to progress to chapter books as
they become proficient in reading, but we shouldn't simply discard
picture books once they can do so. The stimulation and challenge of the
mixed media opportunities that picture books offer are very important
for language stimulation and development as well as creativity and the
enrichment of children's imaginations.
Picture
books are important for children aged 0-12 years, so don't neglect them
or discard them in a perhaps well-intentioned but misguided desire to
improve your children as readers. Remember, books are foundational to
language, writing, knowledge, thinking and creativity as well. They
represent one of the best ways to offer children multimodal experiences with text.
I would love to hear of your own favourite examples that cross the ages.
Other reading
Previous post on 'Requiem for a Best' and graphic novels HERE
Previous post on 'Emergent Comprehension' HERE
All my posts on picture books HERE
Practical, timely & sound advice on literacy, learning, families & education for parents, media, teachers & students
Showing posts with label multimodal literacies. Show all posts
Showing posts with label multimodal literacies. Show all posts
Thursday, April 7, 2016
Saturday, September 6, 2014
Why Older Kids & Adults Need Picture Books & Graphic Novels

Myth 1 - 'Picture books are easier reading than chapter books'. While some are simple, they can have very complex vocabulary, syntax and visual images & devices. For example, Nicki Greenberg's graphic novel adaptation of Shakespeare's 'Hamlet' is in effect a print-based staging of Hamlet's struggles with truth, meaning, morality and action. She brings the play to life in a riot of colour and visual acrobatics that makes 'Hamlet' accessible to new teenage and adult readers. And the text of Maurice Sendak's 'Where the Wild Things Are' is a single sentence that is extremely complex, with a mix of embedded clauses, direct speech, unusual verbs and rich metaphor. Good picture books often use complex metaphors to develop themes, and the limitations of the number of words used requires the author to use language with an economy and power that many chapter books simply don't attain. The subtle use of image, word, page layout, colour and text layout variations can create sophisticated texts. Graphic novels and electronic picture books like 'The Fantastic Flying Books of Mr. Morris Lessmore', which I've reviewed previously (here), are taking this to a completely new level.
Myth 2 - 'Illustrations make it easy for children to read and they reduce the need to read the words'. While illustrations do work in harmony with the words and can use 'stripped down' language that allows greater use of images, the interplay of illustration and words is often extremely complex, allowing the reader to discover new meaning each time they re-read the book, often over a period of many years. So a child can read John Burningham's classic book 'Granpa' as a simple story about a little girl and her grandfather, but can revisit it years later and discover that it tells of the death of the little girl's Grandfather. And many adults may never see the underlying themes in children's books, like that of death in 'John Brown, Rose and the Midnight Cat'.
Myth 3 - 'Getting children reading longer texts earlier will maximise their reading growth'. Not necessarily! While having the chance to consolidate reading skills by reading lots of similar chapter books is good, pictures still have a place. In fact, pushing a child too quickly into long chapter books isn't necessarily best for young readers. At the point where readers 'take off' and want to read everything, to give them a series of books is satisfying for them and reinforces their knowledge of the world and knowledge of language. But this can offer less stimulation than good picture books and less challenge in terms of developing comprehension ability (see my post on 'Emerging Comprehension'). Picture books present multiple sign systems in one text. The parallel use of language, image and many other devices (e.g. colour and print layout), stimulates creativity and the imagination in ways that chapter books cannot. A book like Graeme Base's 'The Sign of the Seahorse' uses language, brilliant illustrations, a play text structure and other devices (including a map and hidden clues), to offer a complex text to be explored, read, enjoyed, 'worked out' and revisited many times.
Myth 4 - 'Picture books are just for children'. Not so! Pick up any Shaun Tan book and you might at first read think, "Wow, is this a book for adults?" 'Tales From Outer Suburbia', 'The Arrival', 'The Lost Thing', in fact any of his books, have a depth and richness that can 'stretch' and challenge any child or adult. My first reading of his more recent book, 'Rules of Summer', left me perplexed and with so many questions I had to read it again, and again to grasp the depth of this deceptively simple story about the relationship between two boys (one older and more dominant than the other). This is a story about rules and power with Tan's characteristic images prodding your imagination at every turn of the page. Like all quality picture books it can be entered by readers of all ages and leave them enriched in different ways.
While the majority of picture books are designed for readers under the age of 7 years, more and more are written for much wider readerships and the rapidly developing genre of the 'Graphic Novel' (see previous post here) because they allow the author to use word, image and other modes (including related audio, video and music) to create more complex tellings of the story the author has in mind. For example, books like 'My Place' and 'Requiem for a Beast' and 'When the Wind Blows' were never meant just for children. In fact, Matt Ottley's book was actually meant for high school readers. The great thing about picture books is that children and adults can both enjoy them, sometimes separately, and sometimes together. The latter is an important way to grow in shared knowledge and understanding as well as a key vehicle for helping children to learn as we explore books with them.
So what do Picture books do for older readers?
Picture books communicate complex truths in relevant and economical ways - 'Harry and Hopper' by Margaret Wild and illustrated by Freya Blackwood helps readers of any age to have a light shone on the challenge of accepting and dealing with death so that life for those left behind can move on, even though death changes things in big ways.
Picture books offer special pathways to deal with deep emotional challenges and springboards for discussion - 'Dandelion' by Calvin Scott Davis (illustrated by Anthony Ishinjerro) allows the inner pain of bullying and the fears it brings, to be visited and opened for reflection and growth.
Picture books also enliven and reintroduce wonderful classic short stories - Oscar Wilde's 'The Selfish Giant' is made fresh and relevant again through the illustrated picture book of Ritva Voutila. This tale of forgiveness is enriched by Voutila's contribution. So too Ted Hughes classic 'The Iron Man' is enriched with the illustrations of Laura Carlin and the graphic and paper craft design.
Picture books bring the power of image and graphic layout to words in ways that add layers of meaning that would take thousands of words to communicate - Margaret Wild and Ron Brooks work 'The Dream of the Thylacine' shows this with great power when Brooks surreal images of the now extinct Tasmanian Tiger have embedded within them grainy black and white photographs of the last miserable creature caged in a Tasmanian zoo in the 1930s.
Picture books can achieve things at times which the novel cannot - Irene Kobald & Freya Blackwood's brilliant picture book 'Two Blankets' manages to offer insights into the inner struggles of a girl who arrives from a war-torn nation to he strangeness of a new land. It is primarily through the metaphorical use of an object - a blanket - that the author and illustrator jointly communicate a significant story about the strangeness of language and place in a unique way.
Summing up
Picture books are important for children aged 0-12 years, so don't neglect them or discard them in a perhaps well-intentioned but misguided desire to improve your children as readers. Remember, books are foundational to language, writing, knowledge, thinking and creativity as well. They represent one of the best ways to offer children multimodal experiences with text.
Other reading
Previous post on 'Requiem for a Best' and graphic novels HERE
Previous post on 'Emergent Comprehension' HERE
All my posts on picture books HERE
Saturday, October 12, 2013
The Shape of Text to Come: How Image & Text Work
![]() |
Unfortunate placement can change everything! (Image T.Cairney) |
'Visual images are hard to ignore. They pervade our waking hours and sometimes our sleep. Even when we are focusing on a particular task, our eyes are taking in all sorts of visual cues, interpreting them, choosing to notice or ignore them. Even before the advent of paper, books and computer screens, the world for most people was a visual text.'
The book practices what it teaches by beautifully combining image and word to communicate its message. It opens with consideration of the way image and word work together, in fact, the way that the visual presentation of the word itself can change meaning. It then follows with an excellent chapter that offers a framework based on linguistic register (field, tenor & mode) for teachers to explore the multimodality of texts: What's happening? How do we interact and relate? How do design and layout build meaning?
![]() |
A photo I took in Athens in 2000. There is intent in the photo & interplay of image & words |
![]() |
A photo I took in the UK |
Tuesday, September 11, 2012
The Power of Poetry & Animation: Giving Voice to Young Urban Writers
Sir Joseph Banks High School students are having their poetry turned into animation by a local filmmaker. Bankstown Youth Development Service (BYDS) facilitated the project. This is an arts based cultural development organisation located at the Bankstown Arts Centre. Watch this short video that demonstrates the power of language when grounded in the lives of these writers. The animations support the writing of these young poets and the work offers an insight into the way they see their everyday lives.
'Coming to Voice' from BYDS on Vimeo.
Thirteen students from year 7 worked with the Chief Editor of Westside Publications, Michael Mohammed Ahmad, to develop writing that was then animated by 2012 Shortcuts Film Festival winner Vinh Nguyen. Every year Westside Publications produces a series of Westside anthologies. These anthologies are the only ongoing literary journals that feature Western Sydney writers, visual artists and photographers.
A Great Collaboration
![]() |
Photo courtesy Wiki Commons |
“Our relationship with BYDS and Michael Mohammed continues to help foster the creativity and expression of our students in new and interesting ways, and we are extremely grateful for the support.”
Michael Mohammed Ahmad said the project reflects the convergent nature of the publishing industry:
“I wanted to invest in a medium that was easier and more accessible than publishing but one that also maintained the same literary value that all our writing projects have had.”
Other related posts on animation
'Film Making for Kids: Three Great Resources' HERE
'25 Great Children's Apps to Stimulate Literacy, Learning & Creativity' HERE
Labels:
animation,
multimodal literacies,
poetry,
writing
Sunday, July 17, 2011
Digital Storytelling: Multimodal Approaches
What is Digital Storytelling?
I wrote on Digital Storytelling a year ago, but thought I'd do a similar post as I see great opportunities with this approach. Digital Storytelling is a relatively new term that has varied meanings. It began as a way for people to tell their personal stories and family histories. They combine relatively simple texts with images and sometimes videos that the author has often created along with the texts. Their purpose was initially to inform, as therapy, as creative expression, as part of local histories, and so on.
They are usually short, taking just 2-5 minutes to view, read and listen to. They are real stories told in your words and usually using your own voice. Here is just one example (there are others at the end of the post).
Essentially, digital stories are short movies produced on inexpensive and readily available equipment:
Of course, you don't need all of the above, you could get started with a digital camera or video and a computer.
Once completed the digital stories can be uploaded to websites, blogs, burned onto DVDs and shared with others, projected onto a television screen, or viewed on your computer, viewed in a school hall by large audiences, presented on a Smart Board for the class to share, or given to parents and other interested audiences.
What are the advantages of Digital Storytelling?
There are many good things about digital storytelling that relate to the creators and the community of interest in which they are shared. Creators are able to:
You might try one of the following ideas for digital storytelling:
a) Have students choose a person and simply tell their story in 10 pictures and with 10 associate text segments. This can be a famous person, or someone known to them.
b) Interview someone about something and take photos to support the story.
c) Have the students choose three people to talk about the same incident or experience, for example, a recent climatic event like a storm or fire, a sporting event, or the childhood memories of play for a sibling or fellow student, their mother or father and a grandparent.
d) Create a series of drawings, pictures or collages and use these as the visuals for a story that they tell in spoken and/or written word.
e) Do a web search and capture images that relate to a significant event (e.g. an environmental disaster or an historical event) then retell the event in words and images.
f) Have children collect a sample of photographs that sample their life span and tell their own story.
g) Retell a well-known picture book with a twist in the plot, a change in characters, a shift in time or setting and their own illustrations to support their text.
h) Use modelling clay, play dough or even Lego or other construction toys to create a series of characters to support a story - use and manipulate the 3D models and photograph them or video them to help tell the story.
i) Create a group or class digital story that is based on a common narrative storyline that is then told using story boards that different children make. These are photographed or used with video technology to present the story in image, word & sound.
j) As well the above story-based ideas some teachers have been using the same concept of the storyboard for science, social science, history, in fact any school subject, as a tool for learning and communication.
Further Examples of Digital Storytelling
Because Digital Storytelling is a relatively new activity, there are few good examples available with younger children because the earliest work in this genre has been with adults and high school children. However, the following additional examples should give some sense of the possibilities.
Hopefully, some of these examples will get you started if you haven't already attempted digital storytelling. Have a look at the resources below. There are a couple of good kids examples on the site promoting Lisa Miller's new book (link below).
Useful Resources
The 'Center for Digital Storytelling' has been a key resource for ideas on digital storytelling (HERE)
Lisa Miller has written a very practical book that has just been released 'Make Me a Story' (HERE)
Edutopia has a helpful online piece- 'How to use Digital Storytelling in the Classroom' (HERE)
The 'Digitales' site offers a lot of good technical advice (HERE)
I wrote on Digital Storytelling a year ago, but thought I'd do a similar post as I see great opportunities with this approach. Digital Storytelling is a relatively new term that has varied meanings. It began as a way for people to tell their personal stories and family histories. They combine relatively simple texts with images and sometimes videos that the author has often created along with the texts. Their purpose was initially to inform, as therapy, as creative expression, as part of local histories, and so on.
They are usually short, taking just 2-5 minutes to view, read and listen to. They are real stories told in your words and usually using your own voice. Here is just one example (there are others at the end of the post).
Above: The story of 'Intelligence and Luck' is an excellent example of how well written text supported by the most simple of sketches can be very meaningful.
But as the idea has been embraced it has been adapted to suit varied purposes and creators. The common elements are:
- It is a form of storytelling
- They are authentic creations
- They use images in association with print and sound
- They are published digitally
- Still photos
- Scanned images and documents
- Short videos
- Music
- Sound effects
Essentially, digital stories are short movies produced on inexpensive and readily available equipment:
- Home computer
- Computer video programs like iMovie (Macintosh) or MovieMaker (Windows)
- Digital recorder
- Hand held video camera or phone with built-in video
- Digital camera
- Digital scanner
Of course, you don't need all of the above, you could get started with a digital camera or video and a computer.
Once completed the digital stories can be uploaded to websites, blogs, burned onto DVDs and shared with others, projected onto a television screen, or viewed on your computer, viewed in a school hall by large audiences, presented on a Smart Board for the class to share, or given to parents and other interested audiences.
What are the advantages of Digital Storytelling?
There are many good things about digital storytelling that relate to the creators and the community of interest in which they are shared. Creators are able to:
Use word, image and sound to communicate powerful and effective stories.Nine Simple Ideas for Digital Storytelling
Publish their digital stories to wider audiences that can have access anywhere around the world.
Extend their network of relationships as they share their work with others and cooperate with others on joint projects.
Learn to comprehend and use images as well as words to communicate.
Learns new things whether the creators, collaborators or the audiences for the digital stories.
You might try one of the following ideas for digital storytelling:
a) Have students choose a person and simply tell their story in 10 pictures and with 10 associate text segments. This can be a famous person, or someone known to them.
b) Interview someone about something and take photos to support the story.
c) Have the students choose three people to talk about the same incident or experience, for example, a recent climatic event like a storm or fire, a sporting event, or the childhood memories of play for a sibling or fellow student, their mother or father and a grandparent.
d) Create a series of drawings, pictures or collages and use these as the visuals for a story that they tell in spoken and/or written word.
e) Do a web search and capture images that relate to a significant event (e.g. an environmental disaster or an historical event) then retell the event in words and images.
f) Have children collect a sample of photographs that sample their life span and tell their own story.
g) Retell a well-known picture book with a twist in the plot, a change in characters, a shift in time or setting and their own illustrations to support their text.
![]() |
Above: These storyboards were created by individual students then put together by the teacher into a digital story |
h) Use modelling clay, play dough or even Lego or other construction toys to create a series of characters to support a story - use and manipulate the 3D models and photograph them or video them to help tell the story.
i) Create a group or class digital story that is based on a common narrative storyline that is then told using story boards that different children make. These are photographed or used with video technology to present the story in image, word & sound.
j) As well the above story-based ideas some teachers have been using the same concept of the storyboard for science, social science, history, in fact any school subject, as a tool for learning and communication.
Further Examples of Digital Storytelling
Because Digital Storytelling is a relatively new activity, there are few good examples available with younger children because the earliest work in this genre has been with adults and high school children. However, the following additional examples should give some sense of the possibilities.
Above: 'Mongolia for Mongolians' is an excellent example from senior High School students of an account of their experience of Mongolia
Above: This is an excellent video that tells how one 3rd Grade teacher taught her children to make digital stories
Hopefully, some of these examples will get you started if you haven't already attempted digital storytelling. Have a look at the resources below. There are a couple of good kids examples on the site promoting Lisa Miller's new book (link below).
Useful Resources
The 'Center for Digital Storytelling' has been a key resource for ideas on digital storytelling (HERE)
Lisa Miller has written a very practical book that has just been released 'Make Me a Story' (HERE)
Edutopia has a helpful online piece- 'How to use Digital Storytelling in the Classroom' (HERE)
The 'Digitales' site offers a lot of good technical advice (HERE)
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