Friday, December 22, 2017

20 Great Holiday or Travel Activities for Kids (5-15)

This is another version of one of my most popular posts. Are you travelling with your children at this time of the year? Or just stuck inside in bad weather? Sick of everyone just staring at their own devices? While children can sit with devices and earphones, and view movies, play games and more in the car, family interaction is a great way to shorten any trip and at the same time teach many things in fun ways.

Many of these great games an activities will keep children content for hours.
Above: Photo courtesy of the Australian Newspaper

Some of the activities are oldies but goodies, and some of the newer games are adaptations of activities from a great resource published by Usborne Children's books, '50 things to do on a journey' (here). This set has a range of written and verbal activities that cover literacy, mathematics and general knowledge. One thing to note about these games is that you don't have to play every one of them competitively. If you do, you might need to handicap older children.


1. Sound word categories

You start this game by agreeing on 3-5 categories (depending on the age of the children and their vocabularies) for which people will have to be able to think of words that belong to them; for example, an insect, flower, person, country, girl's name, action word. Someone chooses a letter (maybe Mum or Dad to make sure that it isn't too hard) that has to be used by everyone and is applied to each category. The fastest person to quickly name their words earns 3 points, the second gets 2 and the third 1. So for the letter 'f' and the three categories insect, country and girl's name you could say fly, France and Fiona. A parent usually acts as the timer.

2. Top 6 (or 10 if your children get to be good at it)

This activity is a variation on the previous 'Sound Word Categories'. You vary it by choosing a category and then seeing if someone can list 6-10 words that fit the category. For example, think of 10 car names, dogs, books, insects, snakes, footballers etc. The person who thinks of the most words in a category wins.


3. Rhyming words

Pick a word that is easy to rhyme with other real words. Each person takes a turn. The winner is the person who is the last one to think of a rhyming word. For example, heat, seat, meat, bleat, sleet, neat, pleat..... If the children are older they can write the words down simultaneously.

4. Don't say yes

This is a slightly harder game but lots of fun. One person has to answer questions and the others get to ask them questions to which the answer is obviously 'yes', but they must answer every question truthfully without saying 'yes'. If they do say 'yes', or can't answer, the turn ends and the person asking the question earns a point. For example, Karen is asked, "Do you like ice-cream"? To which she might answer, "Most people like milk-based products that are cold." The next person in the car asks a question, but it mustn't be simply the same question. For example, they could ask, "Do you like milk-based products in cones?" To which the reply might be, "Some I like to eat in a wafer case."

5. Spotto......

One of our family's favourite games in the car was 'Spotto windmill'. We lived in the country and often drove for 5-6 hours towards the coast. In key areas there were lots of windmills pumping water for stock. But you don't have to use windmills; you can spot billboards, bridges, trees, birds, and animals, almost anything that is common. The game can be concluded in various ways, such as the first to 30, ending it at a specific landmark or just stopping when you're tired of it or you run out of windmills (or whatever).

6. What's your job

This game starts with someone thinking of a job. Others then guess by trying to find out details about what the person does, where they work, they use tools, what skills you need etc. The skill is in asking just the right questions. Does this person work outdoors? Do they drive something? Do they use special tools? Can they work alone? etc. The aim is to see who can get it right. Every person in the car takes it in turns to ask a question and you keep rotating until someone gets it right. That person gets to pick the next job and it all starts over again.

7. Guess my song

Someone picks a song and they have to hum the first line. Everyone in the car has one guess then the person hums an extra line if no-one gets it after the first round. This continues until someone gets the song.

8. Guess the person

One person in the car thinks of a person everyone knows (e.g. a family member, TV star, book character, teacher, cartoon character, famous person), and then everyone takes turns to ask a question about them. Is it a man or a woman? Are they young or old? Does she have black hair? Does he wear glasses? Is she famous?

9. I Spy..

This is a well-known game. It can be varied for young children by simply asking for categories rather than insisting on letter names or sounds. So the variations can include: "I spy with my little eye, something beginning with" 'p' (letter name) or 'p' (sound name) or even, "that is green". The last variation is a good way to involve very young children and the categories can be very varied. "I spy with my little eye a thing that ...." is black...or, a little thing that bites... or, a person who likes coffee... or, a thing the car has to stop at etc.

10. Back to back words

People think of words that begin the way the last word ends. You will need to demonstrate this a few times and it isn't that suitable for children under 6 years. It might go like this: pot, tree, egg, goat, top, pot, turtle, elf, fog, goldfish. You can make the game harder for older children if you like by asking for the words to fit specific single categories like animals, names, places.


11. Who lives there?

This is a great game. Wait till you stop at traffic lights or you are travelling slowly enough to see a house long enough to remember some details. People take turns adding details to describe who might live there. This can be very creative or an accurate set of predictions. Each player builds (plausibly) on the previous person's clues. For example, first person says, "a mother lives there with her three children". The next person says, "the children are aged 3, 7 and 16". The next person says, "their names are, Sue, Pickle and Wobble.". The next says, "Wobble is named after his Dad (Bobble) who is on a round the world yacht trip" etc. When people run out of ideas you start again. You could vary this by choosing a car. The first person might say, "That car has a family of three children and their parents heading for the seaside".

12. Twenty questions

https://vignette.wikia.nocookie.net/glee/images/3/34/Yes%21.jpg/revision/latest?cb=20141211184131This starts with someone choosing an object, person, place, country etc that others have to identify. The others in the car have a chance to ask questions (maximum of 20 for each thing chosen). The questions are answered with a 'yes' or a 'no'. When someone thinks they know it they can guess. You can score this different ways (or not all). The person whose word is not guessed can score points as can the person who guesses correctly.

13. Memory game

There are many memory games, but a common one involves thinking of things that are in the car (or the boot/trunk), an imaginary backpack, suitcase, the kitchen at home, the beach where you'll visit. The people in the car add an item to a list and the next person must repeat previous details and add their own. People are eliminated when they forget an item. So it could start like this: "In the car we have a radio", to which someone says, "in the car we have a radio and a steering wheel", which could become "in the car we have a radio and a steering wheel, plus a pesky sister.....". A parent might write them down as you progress to avoid disputes.

14. Never-ending story

This game has two main forms, a single word version and a sentence version. In the word version people in the car take turns adding to a story one word at a time. It might go like this: "It", "was", "the", "first", "day", "of", "the", "monster's", "summer", "camp"....and so on. The members of the game try to make it impossible to add to the story because the last word is pretty much the last word.

The sentence version is slightly more complex but just as much fun.

15. Word association

This game is a bit trickier but can be handled by children 6+. Someone starts with a word and the next person has to add a word that has an association. Using just nouns and verbs is easiest. The game ends when a word is repeated or someone is stuck. You can have winners and losers if you want but it isn't necessary. Here's how it might go. "Dogs", "bark", "bones", "kennel", "growl", "fleas", "wag", "tail", "scratch" etc.

16. Who am I?

The first player thinks of the name of someone who everyone will know then gives a clue about their identity, for example, Big Bird, a relative, a cartoon character etc. The people in the car then take turns trying to guess who it is. If they get it then they have a turn at choosing the identity. For example, if the player chose 'Bob the Builder' they might start like this: "I fix things".

17. Oh no!

This is a great idea for 3-4 people in a car. Someone starts a story with the words "Oh no!" followed by a simple statement. They might say, "Oh no! There's a spider in my pocket." People then take it in turns to add to the story using "but" as their first word to turn a serious circumstance into a not so serious one, and vice versa. They might add, "But it is only plastic". To which someone might say, "but it has dynamite in it". This continues until the players get sick of it or until everyone agrees that an appropriate ending has been found.

18. Special choices
 

This game requires people to choose between two options and give their reasons. Someone has to come up with the choice. For example, "If I had to choose between snakes or caterpillars" might receive the responses" "I'd choose caterpillars because I'm a robin", or "I'd choose a snake to surprise my teacher" and so on.


Above: Photo courtesy of Wiki Commons

19. Twenty-Five
 
The first person chooses a letter or sound at random. Each person then needs to write down (or say) 25 things inside or outside the car that begin with the letter. The game ends either by at the end of set time (say 3 minutes) and the points are tallied. You can score many ways, such as 1 point for every correct word or 1 for each word and 3-5 for each unique word.


20. Teapot 

This game starts with one player picking a verb (action/doing word). The other players in the car then have to ask questions about the verb, but they replace it with the word "teapot." For example, if the word is "swim", the first question asked might be, "Do cars teapot?" Of the course the answer is "No." Players keep asking questions until someone guesses the verb.
'50 Things to do on a journey', Usborne Activity Cards.

'Children's Holiday Activities: 30 simple ways to stimulate learning'.

'Holiday activities: 30 simple ways to stimulate learning'

'Stimulating language, literature & learning in holidays' - Part 1

'Stimulating language, literature & learning in holidays' - Part 2

6 comments:

Anonymous said...

Although this post was made to give ideas to parents of games to play with their children to kill time, many of these games can be very useful from an education standpoint. Education is everywhere and comes in many various forms. With each of these games, some sort of education can be learned or achieved. Many of the games mentioned in the article have to deal with using critical thinking skills in order to make words, phrases or sentences. These are all great to help your child develop their language skills and increase their word bank. As a parent, you can often use words or phrases that you know your child has never heard before. Using this strategy now introduces new words to them in which they will more than likely ask questions to understand the meaning. It could also lead to your child using context clues to understand the meaning and then in turn, they will try to use it on their own when the opportunity presents itself. One of the games I really liked was number 12, twenty questions. This really requires your child to get into that deeper level of thinking in which they have to strategically ask questions in order to guess what it is being thought about. I also like number 13 with the memory game. This is a great way to work on your child's rote memory skills which is very useful in the classroom. All of these games are a great way to teach your children and spin them in a ultra-positive way from not just family interaction, but family interaction with learning!

Anonymous said...

Although this post was made to give ideas to parents of games to play with their children to kill time, many of these games can be very useful from an education standpoint. Education is everywhere and comes in many various forms. With each of these games, some sort of education can be learned or achieved. Many of the games mentioned in the article have to deal with using critical thinking skills in order to make words, phrases or sentences. These are all great to help your child develop their language skills and increase their word bank. As a parent, you can often use words or phrases that you know your child has never heard before. Using this strategy now introduces new words to them in which they will more than likely ask questions to understand the meaning. It could also lead to your child using context clues to understand the meaning and then in turn, they will try to use it on their own when the opportunity presents itself. One of the games I really liked was number 12, twenty questions. This really requires your child to get into that deeper level of thinking in which they have to strategically ask questions in order to guess what it is being thought about. I also like number 13 with the memory game. This is a great way to work on your child's rote memory skills which is very useful in the classroom. All of these games are a great way to teach your children and spin them in a ultra-positive way from not just family interaction, but family interaction with learning!

Ginger said...

I absolutely LOVE the ideas you have listed in this post! Each of the games listed build language skills, vocabulary, and thinking skills (such as information processing, reasoning, and enquiry) without the children even realizing it. Parents may not realize how much impact these quick games can have on the language and literacy development of a child. Although this blog post was written as holiday or travel activities for families to play, I can see the value in playing them in my classroom. Many of the games will make good timer-filler activities when we complete a lesson quicker than I expected to finish, or while we wait on our classmates during the class bathroom and water break. I Spy or Twenty Questions, and the games similar to it, will work well during those times. I can use some of the games when I call students to line up for lunch, recess, specials, etc. Back-to-Back Words, Rhyming Words, and Word Association will be perfect for this. I cannot wait to share this post with my teammates. Thank you for reminding me of some quick activities that, when used intentionally, can have a huge impact on whether a child becomes a proficient reader or a struggling reader!

Anonymous said...

As a mom and an educator, I have so much love and appreciation for these games. The first two games are about categories. Being able to put items into categories is not practiced or discussed enough in homes and education. I taught EIP reading K-5, and so many of my students could not categorize items. They also had a hard time when given a word, such as furniture, coming up with items that belonged in the category. When I was doing research on basic skills that helps students with reading and vocabulary I learned about the importance of having students practice categories. Kathryn L. Stout, B.S.Ed., M.Ed states, “Many readiness activities contribute to the building of thinking skills--specifically the ability to analyze information. If activities involving observation and classification have been overlooked simply because their importance wasn't obvious, you may find yourself filling in gaps with older children who are having difficulty moving from simple recall and summarization to interpretation of information. Spending time on these activities when children are young and eager to learn can pay off later by increasing their ability to make connections in order to draw logical conclusions and make predictions.” I think these activities are critical for our young children.

Kayce Tyler said...

As a mom and an educator, I have so much love and appreciation for these games. The first two games are about categories. Being able to put items into categories is not practiced or discussed enough in homes and education. I taught EIP reading K-5, and so many of my students could not categorize items. They also had a hard time when given a word, such as furniture, coming up with items that belonged in the category. When I was doing research on basic skills that helps students with reading and vocabulary I learned about the importance of having students practice categories. Kathryn L. Stout, B.S.Ed., M.Ed states, “Many readiness activities contribute to the building of thinking skills--specifically the ability to analyze information. If activities involving observation and classification have been overlooked simply because their importance wasn't obvious, you may find yourself filling in gaps with older children who are having difficulty moving from simple recall and summarization to interpretation of information. Spending time on these activities when children are young and eager to learn can pay off later by increasing their ability to make connections in order to draw logical conclusions and make predictions.” I think these activities are critical for our young children.

Trevor Cairney said...

Thank you Jamie and Kayce for your comments. I'm so glad that you like the ideas and have used some. Glad you dropped by to read my blog. Trevor